pub struct ExpDecayPayoutConfig<T, F>where
F: FixedPointNumber,{
pub initial_reward: T,
pub decay_constant: F,
}Expand description
Defines the configuration for the ExpDecayPayout model.
This struct specifies the parameters for an exponential decay reward function, where rewards decrease continuously over time.
Concept: Continuous Exponential Decay
Rewards follow a smooth exponential decay curve:
reward = r0 * e^(-a * x)where:
r0= initial rewarda= decay constant (rate of decay, a > 0)x= input variable (e.g., time, era, or block index)
This model enables:
- Smooth reward reduction over time
- More natural decay compared to discrete halving
- Fine-grained control over emission rate
Fields§
§initial_reward: TInitial reward (r0): reward at x = 0
decay_constant: FDecay constant (a): controls how fast rewards decrease
Trait Implementations§
Source§impl<FixedPoint, Asset> PurePluginModel<Asset, ExpDecayPayoutConfig<Asset, FixedPoint>, Asset> for ExpDecayPayoutwhere
Asset: Copy + IntegerToFixed + FixedForInteger<FixedPoint = FixedPoint>,
FixedPoint: FixedPointNumber + FixedSignedCast<Signed = FixedI128>,
impl<FixedPoint, Asset> PurePluginModel<Asset, ExpDecayPayoutConfig<Asset, FixedPoint>, Asset> for ExpDecayPayoutwhere
Asset: Copy + IntegerToFixed + FixedForInteger<FixedPoint = FixedPoint>,
FixedPoint: FixedPointNumber + FixedSignedCast<Signed = FixedI128>,
Source§fn compute(
&self,
x: Asset,
context: &ExpDecayPayoutConfig<Asset, FixedPoint>,
) -> Asset
fn compute( &self, x: Asset, context: &ExpDecayPayoutConfig<Asset, FixedPoint>, ) -> Asset
Auto Trait Implementations§
impl<T, F> Freeze for ExpDecayPayoutConfig<T, F>
impl<T, F> RefUnwindSafe for ExpDecayPayoutConfig<T, F>where
T: RefUnwindSafe,
F: RefUnwindSafe,
impl<T, F> Send for ExpDecayPayoutConfig<T, F>
impl<T, F> Sync for ExpDecayPayoutConfig<T, F>
impl<T, F> Unpin for ExpDecayPayoutConfig<T, F>
impl<T, F> UnwindSafe for ExpDecayPayoutConfig<T, F>where
T: UnwindSafe,
F: UnwindSafe,
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